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The Good Life for All

Project Description

Welcome to the game GOOD LIFE FOR ALL! The game exists for three different themes: “Tourism and Coloniality”, “Agroecology and International Trade”, and “Mining and Digitality”. Players dive into these topics and explore them from different perspectives, while trying to achieve a good life for all and preserve the Earth.


The concept at the heart of this game is the “Good Life for All” – the idea that all people in the world should have good lives and at the same time take care of our planet, the Earth. We should live these good lives in solidarity with, instead of at the expense of each other. As we all know, achieving that is no easy task. We are faced with worsening climate change and serious global inequalities. It is vital that we listen to each other and work together.


But who are “we”? This “we” is humanity, of course. Yet, often, the “we” only represents those of us with louder voices, who get to speak on behalf of all. This is often the Global North – richer and more powerful countries, institutions, and individuals. Becoming aware of this imbalance is the first step towards a Good Life for All. Playing this game will show you that we really are all connected. The goal of the game is to exchange perspectives and try to understand different people’s reasoning. To encourage you to think about some big (and small!) things and ideas in a new way. To learn how to collaborate and join forces for your own well-being, but also for the common good. To understand that individual actions are important, but making the world better for all requires collective effort and political will.


The  game was developed as part of the project “Learning materials for the Good Life for All”, conducted at the University of Siegen and funded by the German Federal Environmental Foundation, Engagement Global and Misereor. The games were created collaboratively with content and perspectives provided by the following project partners:

     • Haile Selassie Secondary School (Zanzibar, Tanzania)

     • Gymnasium am Europasportpark, UNESCO ASPnet school in Berlin (Germany)

     • Friedrich-Leopold-Woeste-Gymnasium, UNESCO ASPnet school in Hemer (Germany)

     • Institute for Political Economy (IPE) (Zagreb, Croatia)

     • Institute for Ecology (Ljubljana, Slovenia)

     • Common Future e.V. (Berlin, Germany)


The international constellation of diverse stakeholders (schools, non-governmental organizations, and universities) resulted in the representation of a broad range of perspectives from around the world on issues that concern everyone. The games are aimed at school students and young adults of age 14 years and older.

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